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suffixes

retour à l'accueil Dungeon Siege 2


modificateurs effets items associés
Cruel +10% to melee damage Melee
Wicked +15% to melee damage Melee
Callous +20% to melee damage Melee
Heartless +25% to melee damage Melee
Vicious +32% to melee damage Melee
Ruthless +40% to melee damage Melee
Rancorous +48% to melee damage Melee
Excruciating +52% to melee damage Melee
Sharp +10% to ranged damage Ranged
Honed +15% to ranged damage Ranged
Stinging +20% to ranged damage Ranged
Jagged +26% to ranged damage Ranged
Fine +33% to ranged damage Ranged
Serrated +40% to ranged damage Ranged
Keen +48% to ranged damage Ranged
Razor +52% to ranged damage Ranged
Feral +4% to nature magic damage Mage
Savage +8% to nature magic damage Mage
Wild +10% to nature magic damage Mage
Ferocious +12% to nature magic damage Mage
Bestial +15% to nature magic damage Mage
Rabid +18% to nature magic damage Mage
Overgrown +22% to nature magic damage Mage
Arboreal +25% to nature magic damage Mage
Destructive +4% to combat magic damage Mage
Eradicating +8% to combat magic damage Mage
Ruinous +12% to combat magic damage Mage
Devastating +15% to combat magic damage Mage
Annihilating +20% to combat magic damage Mage
Demolishing +24% to combat magic damage Mage
Obliterating +28% to combat magic damage Mage
Tragic +32% to combat magic damage Mage
Chilling +3-4 ice damage Mage
Sivering +5-8 ice damage Mage
Frigid +8-14 ice damage Mage
Arctic +13-22 ice damage Mage
Glacial +19-32 ice damage Mage
Boreal +27-45 ice damage Mage
Frosted +3-4 ice damage Ranged
Snowy +5-8 ice damage Ranged
Icy +8-14 ice damage Ranged
Frozen +13-22 ice damage Ranged
Wintery +19-32 ice damage Ranged
Polar +27-45 ice damage Ranged
Scorching +2-4 fire damage Mage
Burning +4-6 fire damage Mage
Searing +10-12 fire damage Mage
Flaming +16-20 fire damage Mage
Blistering +25-30 fire damage Mage
Cremating +36-45 fire damage Mage
Heated +2-4 fire damage Ranged
Smoking +4-6 fire damage Ranged
Cauterizing +10-12 fire damage Ranged
Igneous +16-20 fire damage Ranged
Carbonizing +25-30 fire damage Ranged
Incinerating +36-45 fire damage Ranged
Jolting +2-5 lightning damage Mage
Electrified +4-12 lightning damage Mage
Charged +6-20 lightning damage Mage
Shocking +12-32 lightning damage Mage
Thundering +16-50 lightning damage Mage
Storming +24-70 lightning damage Mage
Glimmering +2-5 lightning damage Ranged
Glowing +4-12 lightning damage Ranged
Radiating +6-20 lightning damage Ranged
Dazzling +12-32 lightning damage Ranged
Suffused +16-50 lightning damage Ranged
Incandescent +24-70 lightning damage Ranged
Grim +4-6 death damage Mage
Corrupt +6-12 death damage Mage
Vile +10-18 death damage Mage
Gruesome +16-28 death damage Mage
Depraved +24-40 death damage Mage
Necromantic +35-58 death damage Mage
Somber +4-6 death damage Ranged
Dispiriting +6-12 death damage Ranged
Mournful +10-18 death damage Ranged
Desolate +16-28 death damage Ranged
Caliginous +24-40 death damage Ranged
Stygian +35-58 death damage Ranged
Stout +2 to armor Armor, Shield, Ring, Amulet
Repellant +4 to armor Armor, Shield, Ring, Amulet
Stable +6 to armor Armor, Shield, Ring, Amulet
Enforced +8 to armor Armor, Shield, Ring, Amulet
Tough +10 to armor Armor, Shield, Ring, Amulet
Hardened +15 to armor Armor, Shield, Ring, Amulet
Durable +22 to armor Armor, Shield, Ring, Amulet
Rugged +30 to armor Armor, Shield, Ring, Amulet
Fortified +40 to armor Armor, Shield, Ring, Amulet
Impenetrable +53 to armor Armor, Shield, Ring, Amulet
Masterwork +68 to armor Armor, Shield, Ring, Amulet
Adamantine +85 to armor Armor, Shield, Ring, Amulet
Steadfast +26 % to armor Armor, Shield
Vigilant +39 % to armor Armor, Shield
Resolute +52 % to armor Armor, Shield
Persistent +65 % to armor Armor, Shield
Unremitting +78 % to armor Armor, Shield
Relentless +90 % to armor Armor, Shield
Abiding +103 % to armor Armor, Shield
Eternal +116 % to armor Armor, Shield
Twilight Magic damage reduced by 5% Armor, Shield, Ring, Amulet
Dusk Magic damage reduced by 8% Armor, Shield, Ring, Amulet
Midnight Magic damage reduced by 12% Armor, Shield, Ring, Amulet
Dawn Magic damage reduced by 15% Armor, Shield, Ring, Amulet
Azure Ice damage reduced by 10% Armor, Shield, Ring, Amulet
Beryl Ice damage reduced by 14% Armor, Shield, Ring, Amulet
Blue Ice damage reduced by 18% Armor, Shield, Ring, Amulet
Cerulean Ice damage reduced by 22% Armor, Shield, Ring, Amulet
Sapphire Ice damage reduced by 25% Armor, Shield, Ring, Amulet
Crimson Fire damage reduced by 10% Armor, Shield, Ring, Amulet
Scarlet Fire damage reduced by 14% Armor, Shield, Ring, Amulet
Red Fire damage reduced by 18% Armor, Shield, Ring, Amulet
Bloodshot Fire damage reduced by 22% Armor, Shield, Ring, Amulet
Ruby Fire damage reduced by 25% Armor, Shield, Ring, Amulet
Pale Lighting damage reduced by 10% Armor, Shield, Ring, Amulet
Ivory Lighting damage reduced by 14% Armor, Shield, Ring, Amulet
White Lighting damage reduced by 18% Armor, Shield, Ring, Amulet
Crystalline Lighting damage reduced by 22% Armor, Shield, Ring, Amulet
Pearl Lighting damage reduced by 25% Armor, Shield, Ring, Amulet
Indigo Death damage reduced by 10% Armor, Shield, Ring, Amulet
Lavender Death damage reduced by 14% Armor, Shield, Ring, Amulet
Purple Death damage reduced by 18% Armor, Shield, Ring, Amulet
Violet Death damage reduced by 22% Armor, Shield, Ring, Amulet
Amethyst Death damage reduced by 25% Armor, Shield, Ring, Amulet
Noble Physical damage reduced by 3% Armor, Shield
Regal Physical damage reduced by 5% Armor, Shield
Imperial Physical damage reduced by 7% Armor, Shield
Sovereign Physical damage reduced by 10% Armor, Shield
Formidable Melee damage reduced by 5% Armor, Shield
Imposing Melee damage reduced by 7% Armor, Shield
Daunting Melee damage reduced by 9% Armor, Shield
Intimidating Melee damage reduced by 11% Armor, Shield
Fearsome Melee damage reduced by 14% Armor, Shield
Disorienting Ranged damage reduced by 8% Armor, Shield
Obscuring Ranged damage reduced by 12% Armor, Shield
Blurring Ranged damage reduced by 15% Armor, Shield
Confounding Ranged damage reduced by 18% Armor, Shield
Displacing Ranged damage reduced by 20% Armor, Shield
Rousing Increase Power Recharge rate by 5% Armor, Shield, Ring, Amulet, Spellbook
Energizing Increase Power Recharge rate by 7% Armor, Shield, Ring, Amulet, Spellbook
Invigorating Increase Power Recharge rate by 10% Armor, Shield, Ring, Amulet, Spellbook
Warrior's +1 to melee skills Melee, Amulet
Champion's +2 to melee skills Melee, Amulet
Adventurer's +1 to ranged skills Ranged, Amulet
Ranger's +2 to ranged skills Ranged, Amulet
Watcher's +1 to nature magic skills Mage, Amulet, Spellbook
Druid's +2 to nature magic skills Mage, Amulet, Spellbook
Ravanger's +1 to combat magic skills Mage, Amulet, Spellbook
Apocalyptic +2 to combat magic skills Mage, Amulet, Spellbook
Knight's +2 to Barricade, Toughness, Reinforced Armor Melee, Amulet
Templar's +3 to Barricade, Toughness, Reinforced Armor Melee, Amulet
Paladin's +4 to Barricade, Toughness, Reinforced Armor Melee, Amulet
Brawler's +2 to Fortitude, Overbear, Smite Melee, Amulet
Barbarian's +3 to Fortitude, Overbear, Smite Melee, Amulet
Berserker's +4 to Fortitude, Overbear, Smite Melee, Amulet
Duelist's +2 to Critical Strike, Dual Wield, Alacrity Melee, Amulet
Slayer's +3 to Critical Strike, Dual Wield, Alacrity Melee, Amulet
Hurricane's +4 to Critical Strike, Dual Wield, Alacrity Melee, Amulet
Wanderer's +2 to Critical Shot, Dodge, Survival Ranged, Amulet
Nomad's +3 to Critical Shot, Dodge, Survival Ranged, Amulet
Vagabond's +4 to Critical Shot, Dodge, Survival Ranged, Amulet
Archer's +2 to Biting Arrow, Far Shot, Shockwave Ranged, Amulet
Marksman's +3 to Biting Arrow, Far Shot, Shockwave Ranged, Amulet
Sniper's +4 to Biting Arrow, Far Shot, Shockwave Ranged, Amulet
Assassin's +2 Quick Draw, Point Blank Throw, Penetrate Ranged, Amulet
Tempest's +3 Quick Draw, Point Blank Throw, Penetrate Ranged, Amulet
Fusilier's +4 Quick Draw, Point Blank Throw, Penetrate Ranged, Amulet
Caller's +2 to Summon Fortitude, Summon Might, Summon Bond Mage, Amulet, Spellbook
Summoner's +3 to Summon Fortitude, Summon Might, Summon Bond Mage, Amulet, Spellbook
Beastwalker's +4 to Summon Fortitude, Summon Might, Summon Bond Mage, Amulet, Spellbook
Rime +2 to Aquatic Affinity, Arctic Mastery, Freezing Mage, Amulet, Spellbook
Winter +3 to Aquatic Affinity, Arctic Mastery, Freezing Mage, Amulet, Spellbook
Aquamancer's +4 to Aquatic Affinity, Arctic Mastery, Freezing Mage, Amulet, Spellbook
Advocate's +2 to Nurturing Gift, Enveloping Embrace, Feral Wrath Mage, Amulet, Spellbook
Protector's +3 to Nurturing Gift, Enveloping Embrace, Feral Wrath Mage, Amulet, Spellbook
Warden's +4 to Nurturing Gift, Enveloping Embrace, Feral Wrath Mage, Amulet, Spellbook
Vanguisher's +2 to Debilitation, Grim Necromancy, Vampirism Mage, Amulet, Spellbook
Necromancer's +3 to Debilitation, Grim Necromancy, Vampirism Mage, Amulet, Spellbook
Blightwalker's +4 to Debilitation, Grim Necromancy, Vampirism Mage, Amulet, Spellbook
Luminous +2 to Brilliance, Amplified Lightning, Arcing Mage, Amulet, Spellbook
Blinding +3 to Brilliance, Amplified Lightning, Arcing Mage, Amulet, Spellbook
Shining +4 to Brilliance, Amplified Lightning, Arcing Mage, Amulet, Spellbook
Blazing +2 to Devestation, Searing Flames, Ignite Mage, Amulet, Spellbook
Incendiary +3 to Devestation, Searing Flames, Ignite Mage, Amulet, Spellbook
Pyromancer's +4 to Devestation, Searing Flames, Ignite Mage, Amulet, Spellbook
Fortunate +4-6 magic find Ring, Amulet, Spellbook
Charmed +8-12 magic find Ring, Amulet, Spellbook
Lucky +16-24 magic find Ring, Amulet, Spellbook
Fated +25-34 magic find Ring, Amulet, Spellbook
Serendipitous +35-45 magic find Ring, Amulet, Spellbook
Glittering +5% to gold dropped Melee, Ranged, Mage, Ring, Amulet, Spellbook
Wealthy +15% to gold dropped Ring, Amulet, Spellbook
Oppulent +40% to gold dropped Ring, Amulet, Spellbook
Affluent +70% to gold dropped Ring, Amulet, Spellbook